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Compat CUP Terrains - Add sitting compatibility #10645
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Yes IIRC |
Should I add it to all objects I've added compatibility for? |
Up to you. I don't much care for not being able to sit on terrain objects but I can see that bothering people. |
I'm a little worried about the potential performance impact that swapping in objects could have, but I don't know, as I have no idea how many terrain objects would be replaced. |
They're only replaced if a player tries to interact with them, right? Should be fine. |
It seems so, will update accordingly then. |
@LinkIsGrim Done. |
Co-authored-by: Grim <[email protected]>
When merged this pull request will:
EGVAR(interaction,replaceTerrainObject) = 1;
to have it work with baked-in terrain objects?IMPORTANT
Component - Add|Fix|Improve|Change|Make|Remove {changes}
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